Actions

Global Actions

  • Back button - Single click button for navigation in the application to previous / pause state hierarchy. You are expected to implement the IBackHandler Interface and manage the application flow within your application yourself. Maps to IBackHandler.

  • Home button - Single click button that takes the user back to the home screen.

  • Menu button - On pressing the home button twice - Double press the button that opens System Menu.

  • Voice button - Long pressing back button – Enables voice interaction.

  • Recentre - Long press button to recentre head and controller orientation during an application.

Global Listener

To make these interactions Global to trigger them from anywhere, add the following line to the Start function of the InterfaceExample script.

JMRInputManager.Instance.AddGlobalListener(gameObject);

Local Action

  • Select - Single click button for carrying out any app-related interaction.

  • Touch

  • Swipe

Obtaining Interaction Ray

You can get the Interaction Ray from the JMRPointerManager class as follows

JMRPointerManager.Instance.GetCurrentRay();

using UnityEngine;
using JMRSDK.InputModule;
 
public class JMRDemoRayExample : MonoBehaviour
{
    public void Update()
    {
        Ray ray = JMRPointerManager.Instance.GetCurrentRay();
    }
}

Obtaining Head Orientation

You can get the Head Orientation from the JMRTrackerManager class as follows

JMRTrackerManager.Instance.GetHeadTransform();

using UnityEngine;
using JMRSDK;
 
public class JMRDemoHeadExample : MonoBehaviour
{
     public void Update()
     {
          Transform head = JMRTrackerManager.Instance.GetHeadTransform();
     }
}

Obtaining Controller Orientation

You can get the Controller Orientation from the JMRInteractionManager class as follows

IInputSource source = JMRInteractionManager.Instance.GetCurrentSource();
Quaternion controllerOrientation;
Source.TryGetPointerRotation(out controllerOrientation);
using UnityEngine;
using JMRSDK.InputModule;
 
public class JMRDemoHeadExample : MonoBehaviour
{
     public void Update()
     {
          IInputSource source = JMRInteractionManager.Instance.GetCurrentSource();
          Quaternion controllerOrientation;
          source.TryGetPointerRotation(out controllerOrientation);
     }
}

Last updated