JMRSDK Development
v4.45
v4.45
  • Jio Mixed Reality SDK Documentation
    • Changelog 4.45
      • Upgrade Guide 4.45
    • Application Requirements
  • Device Information
    • JioGlass
    • JioDive
  • Supported Smartphones
  • Controller Specifications
    • Physical Controllers
    • External Gamepad
    • Virtual Controller / Virtual Keyboard for JioGlass
  • Getting Started
    • Development Platform
    • Setting Up Jio Mixed Reality Project in Unity
    • URP Support
      • Setting Up Your Project With URP
      • Reverting Back to Built-In Render Pipeline
  • JMRSDK
    • JMRSDK Content
    • JMRMixedReality Prefab
    • System Dock
    • JMRRig
      • Local Rig
      • Setting Homepage (Quit functionality)
      • Recenter Application on Resume
  • Develop
    • Editor Emulator
    • JioGlass Controller Interactions
    • Cameras
    • Tesseract Mixed Reality UI Toolkits
    • In-app purchase
    • Examples
    • Video Tutorials
  • Interaction
    • Gaze Interaction
      • Gaze and Click
      • Gaze and Dwell
    • Interaction
      • Pointer Manager
        • Examples
      • Active Input Source
    • Interfaces
      • IFocusable
      • ISelectHandler
      • ISelectClickHandler
      • IBackHandler
      • IHomeHandler
      • IMenuHandler
      • IFn1Handler
      • IFn2Handler
      • ITouchHandler
      • ISwipeHandler
      • IVoiceHandler
      • IManipulationHandler
    • Controller Input Actions
      • Touchpad - Touch
      • Touchpad - Swipe
      • Source Buttons
      • Manipulation
    • Actions
    • Device State
      • JioDive Device State
      • JioGlass Device State
      • Controller Device State
  • Voice
    • Voice
      • Speech Events
      • Speech Result
      • Speech Error
      • Speech Session End
      • Speech Cancel
    • Listening
  • Tracking
    • Tracking
      • Coordinate System
    • Tracking Framework
      • TrackerManager Actions
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
      • TrackerManager Methods
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
    • Recenter
  • Building and Testing
    • Building to Target Device
      • Merging AndroidManifest
      • Performance Optimization
      • App optimization
    • Running your application
      • JioImmerse App For Jio Mixed Reality (JMR) Devices
      • Running the application on Prism (Holoboard)
    • IPD Calibration
  • Publish
    • Branding Guidelines
    • Licensing Journey In Android JioImmerse
    • Signing your App
    • Publishing to Google Play Store
      • Play Store Upload Journey
    • Publishing to JioImmerse Developer Console
    • Publishing to Apple Store
    • Licensing Journey in iOS JioImmerse
    • iOS Deep linking
  • Capturing and Recording
    • Capture Videos and Screenshots
      • Capturing Screenshot/Videos using scrcpy
      • Capturing Screenshot/Videos using Vysor
  • Troubleshooting
    • FAQs - Develop
    • FAQs - Building to device
      • Gradle
      • FAQs - iOS
    • FAQs - Running and Publishing
    • Laser Point Not Visible
Powered by GitBook
On this page
  1. Interaction
  2. Interfaces

IManipulationHandler

Interface to handle object Manipulation interaction. Manipulation is done by long-pressing the select button. In Manipulation, you can grab an object and then perform actions like rotating, scaling, or dragging it from one place to another.

Method
Description

OnManipulationCompleted

Called when the manipulation is completed

OnManipulationStarted

Called when the manipulation is started

OnManipulationUpdated

Called when the manipulation is updated

using JMRSDK.InputModule;
using UnityEngine;
public class InterfaceExample: MonoBehaviour, IManipulationHandler
{
    public void OnManipulationCompleted(ManipulationEventData eventData) {
        Debug.Log("OnManipulationCompleted");
    }
    public void OnManipulationStarted(ManipulationEventData eventData) {
        Debug.Log("OnManipulationStarted");
    }
    public void OnManipulationUpdated(ManipulationEventData eventData) {
        Debug.Log("OnManipulationUpdated");
    }
}

ManipulationEventData

Datatype
Variable
Description

EventSystems.BaseInputModule

currentInputModule

Get the currently active Input Module

GameObject

selectedObject

Get the currently selected object

Vector3

CumulativeDelta

Cumulative manipulation distance since manipulation started

PreviousIVoiceHandlerNextController Input Actions