Action will be called only when it’s subscribed to a method. Action must be subscribed to the method with a matching signature.
using JMRSDK;
using UnityEngine;
public class TrackingHeadRotationExample : MonoBehaviour
{
void OnEnable()
{
// subscribing to the action
JMRTrackerManager.OnHeadRotation += onHeadRotationLocal;
}
void OnDisable()
{
// unsubscribing to the action
JMRTrackerManager.OnHeadRotation -= onHeadRotationLocal;
}
//this action will be called per frame automatically
// get rotation when rotation updating
public void onHeadRotationLocal(Quaternion rotation)
{
Quaternion Rot = rotation;
}
}