Controller Connected / Disconnected
public void OnConnected (JMRInteractionManager.InteractionDeviceType devType, int index, string val)
Public void OnDisconnect(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
To get notified when the device is connected or disconnected, implement the callback method exposed through InteractionManager:
OnConnected(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
OnDisconnected(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
Interaction Manager will call this action when the device is connected.
Action will be called only when it’s subscribed to a method. Action must be subscribed to a method with a matching signature.
using JMRSDK.InputModule;
using UnityEngine;
public class JMRDemoInteractionExample : MonoBehaviour
{
private void OnEnable()
{
JMRInteractionManager.OnConnected += OnConnect;
JMRInteractionManager.OnDisconnected += OnDisconnect;
}
private void OnDisable()
{
JMRInteractionManager.OnConnected -= OnConnect;
JMRInteractionManager.OnDisconnected -= OnDisconnect;
}
private void OnConnect(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
{
//do something when connected
JMRInteractionManager.InteractionDeviceType deviceType = devType;
int deviceIndex = index;
string deviceName = val;
}
private void OnDisconnect(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
{
//do something when disconnected
JMRInteractionManager.InteractionDeviceType deviceType = devType;
int deviceIndex = index;
string DeviceName = val;
}
}
Battery Percentage
public int GetBatteryPercentage(int controllerIndex)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using JMRSDK.InputModule;
public class JMRInteractionExample : MonoBehaviour
{
private List<IInputSource> Controllers = new List<IInputSource>();
private bool isInitialized;
private void OnEnable()
{
isInitialized = false;
Controllers = new List<IInputSource>();
}
private IEnumerator WaitTilFindController()
{
do
{
Controllers = JMRInteractionManager.Instance.GetSources();
yield return null;
} while (Controllers.Count == 0);
isInitialized = true;
}
private void OnDisable()
{
isInitialized = false;
Controllers = new List<IInputSource>();
}
public void Update()
{
if (!isInitialized)
{
return;
}
float batteryPercentage = JMRInteractionManager.Instance.GetBatteryPercentage(Controllers[0].inputIndex);
}
}
Battery percentage update
public void OnBatteryUpdate(JMRInteractionManager.InteractionDeviceType deviceType, int index, int percentage)
To get notified when the battery percentage is updated need to implement the callback method exposed through InteractionManager:
OnBatteryUpdate(JMRInteractionManager.InteractionDeviceType deviceType, int index, int percentage)
Action will be called only when it’s subscribed to a method. Action must be subscribed to a method with a matching signature.
using JMRSDK.InputModule;
using UnityEngine;
public class JMRInteractionExample : MonoBehaviour
{
private void OnEnable()
{
JMRInteractionManager.OnBatteryUpdate += OnBatteryUpdate;
}
private void OnDisable()
{
JMRInteractionManager.OnBatteryUpdate -= OnBatteryUpdate;
}
private void OnBatteryUpdate(JMRInteractionManager.InteractionDeviceType devType, int index, int percentage)
{
//do something when battery updated
JMRInteractionManager.InteractionDeviceType deviceType= devType;
int deviceIndex=index;
int batteryPercentage=percentage;
}
}