Speech Events
Action to get Speech Events
public void OnSpeechEvent (SpeechEvent speechEvent, long timeStamp)
speechEvent
The speech event
timeStamp
Speech time stamp result
To monitor speech events, you need to implement callback method exposed through the VoiceManager:
OnSpeechEvent (JMRVoiceManager.SpeechEvent obj, long ts)
using UnityEngine;
using JMRSDK;
public class JMRDemoVoiceExample : MonoBehaviour
{
private void OnEnable()
{
JMRVoiceManager.OnSpeechEvent += SpeechEvent;
}
private void OnDisable()
{
JMRVoiceManager.OnSpeechEvent -= SpeechEvent;
}
private void SpeechEvent(JMRVoiceManager.SpeechEvent obj, long ts)
{
string spEvents = obj.ToString();
}
}