JMRMixedReality Prefab
Last updated
Last updated
JMRMixedReality is the prefab instantiated when you configure a scene for Mixed Reality. This prefab consists of all the systems required for communication with the hardware, rendering, input, and handling system UI popups.
When allow persist is enabled, JMRMixedReality Gameobject persists, i.e., when the scene is changed, the new JMRMixedReality Gameobject in the loaded scene is replaced with the persistent JMRMixedReality Gameobject.
When allow persist is enabled, JMRMixedReality Gameobject is moved to Don't Destroy On Load scene.
When the scene is switched, the existing allow persistent JMRMixedReality Gameobject destroys the loaded scene's JMRMixedReality GameObject.
In Non-Persistent, the JMRMixedReality Prefab will persist only in the current scene. In the next scene, a new JMRMixedReality Prefab should be present for handling all JMRSDK systems.