Listening

How to start listening

public void StartListening();

To listening need to call StartListening() method exposed by VoiceManager.

using UnityEngine;
using JMRSDK;

public class JMRDemoVoiceExample : MonoBehaviour
{
    public void StartListening()
    {
        // added editor check as this can’t feature can’t tested in editor
        if (!Application.isEditor)
            JMRVoiceManager.Instance.StartListening();
    }

    public void CancelListening()
    {
        if (!Application.isEditor)
            JMRVoiceManager.Instance.CancelListening();
    }
}

How to Stop listening

public void StopListening();

To listening need to call StopListening() method exposed by VoiceManager.

using UnityEngine;
using JMRSDK;

public class JMRDemoVoiceExample : MonoBehaviour
{
    public void StopListening()
    {
        // added editor check as this can’t feature can’t be tested in	editor
        if (!Application.isEditor)
            JMRVoiceManager.Instance.StopListening();
    }
}

How to Cancel listening

public void CancelListening();

To listening need to call CancelListening() method exposed by the VoiceManager.

using UnityEngine;
using JMRSDK;

public class JMRDemoVoiceExample : MonoBehaviour
{
    public void CancelListening()
    {
        // added editor check as this can’t feature can’t be tested in the editor
        if (!Application.isEditor)
            JMRVoiceManager.Instance.CancelListening();
    }
}