JMRSDK Development
v4.38
v4.38
  • Jio Mixed Reality SDK Documentation
    • Changelog 4.38
      • Upgrade Guide 4.38
    • Application Requirements
  • Device Information
    • JioGlass
    • JioDive
  • Supported Smartphones
  • Controller Specifications
    • Physical Controllers
    • External Gamepad
    • Virtual Controller / Virtual Keyboard for JioGlass
  • Getting Started
    • Development Platform
    • Setting Up Jio Mixed Reality Project in Unity
    • URP Support
      • Setting Up Your Project With URP
      • Reverting Back to Built-In Render Pipeline
  • JMRSDK
    • JMRSDK Content
    • JMRMixedReality Prefab
    • System Dock
    • JMRRig
      • Local Rig
      • Setting Homepage (Quit functionality)
      • Recenter Application on Resume
  • Develop
    • Editor Emulator
    • JioGlass Controller Interactions
    • Cameras
    • Tesseract Mixed Reality UI Toolkits
    • Examples
    • Video Tutorials
  • Interaction
    • Gaze Interaction
      • Gaze and Click
      • Gaze and Dwell
    • Interaction
      • Pointer Manager
        • Examples
      • Active Input Source
    • Interfaces
      • IFocusable
      • ISelectHandler
      • ISelectClickHandler
      • IBackHandler
      • IHomeHandler
      • IMenuHandler
      • IFn1Handler
      • IFn2Handler
      • ITouchHandler
      • ISwipeHandler
      • IVoiceHandler
      • IManipulationHandler
    • Controller Input Actions
      • Touchpad - Touch
      • Touchpad - Swipe
      • Source Buttons
      • Manipulation
    • Actions
    • Device State
      • JioDive Device State
      • JioGlass Device State
      • Controller Device State
  • Voice
    • Voice
      • Speech Events
      • Speech Result
      • Speech Error
      • Speech Session End
      • Speech Cancel
    • Listening
  • Tracking
    • Tracking
      • Coordinate System
    • Tracking Framework
      • TrackerManager Actions
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
      • TrackerManager Methods
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
    • Recenter
  • Building and Testing
    • Building to Target Device
      • Merging AndroidManifest
      • Performance Optimization
      • App optimization
    • Running your application
      • JioImmerse App For Jio Mixed Reality (JMR) Devices
      • Running the application on Prism (Holoboard)
    • IPD Calibration
  • Publish
    • Branding Guidelines
    • Licensing Journey In Android JioImmerse
    • Signing your App
    • Publishing to Google Play Store
      • Play Store Upload Journey
    • Publishing to JioImmerse Developer Console
    • Publishing to Apple Store
    • Licensing Journey in iOS JioImmerse
    • iOS Deep linking
  • Capturing and Recording
    • Capture Videos and Screenshots
      • Capturing Screenshot/Videos using scrcpy
      • Capturing Screenshot/Videos using Vysor
  • Troubleshooting
    • FAQs - Develop
    • FAQs - Building to device
      • Gradle
      • FAQs - iOS
    • FAQs - Running and Publishing
    • Laser Point Not Visible
Powered by GitBook
On this page
  • JioGlass Controller V3
  • JioGlass Controller v2
  • JioGlass Controller v1
  1. Controller Specifications

Physical Controllers

Physical Controllers for Jio Prism and Jio Dive. Following are details of the Controllers.

PreviousController SpecificationsNextExternal Gamepad

Last updated 1 year ago

There are multiple supported controllers for JioGlass Ecosystem.

Compatability
Physical Controller

JioGlass

JioDive

JioPrism

JioGlass Controller V3

You should use JioGlass Controller V3 for adding to your application.

This controller is supported by Android 10, 11, 12. and 13. You can use this controller with JioPrism (Holoboard) and JioDive.

JioGlass Controller v2

This controller is supported by Android 10, 11, 12, and 13. You can use this controller with JioPrism (Holoboard) and JioDive.

JioGlass Controller v1

This controller works with Android 11. You can use this controller with JioPrism (Holoboard) and JioDive.

controller's renders
JioPrism Controller render