Speech Events

Action to get Speech Events

public void OnSpeechEvent (SpeechEvent speechEvent, long timeStamp)

speechEvent

The speech event

timeStamp

Speech time stamp result

To monitor speech events, you need to implement callback method exposed through the VoiceManager:

OnSpeechEvent (JMRVoiceManager.SpeechEvent obj, long ts)

using UnityEngine;
using JMRSDK;

public class JMRDemoVoiceExample : MonoBehaviour
{
    private void OnEnable()
    {
        JMRVoiceManager.OnSpeechEvent += SpeechEvent;
    }

    private void OnDisable()
    {
        JMRVoiceManager.OnSpeechEvent -= SpeechEvent;
    }

    private void SpeechEvent(JMRVoiceManager.SpeechEvent obj, long ts)
    {
        string spEvents = obj.ToString();
    }
}