Upgrade Guide
For JMRSDK
Steps to get started with JMRSDK 4.55
Upgrade Unity to 2021.3.x LTS for best support
Import JMRSDK Core package Import JMRSDK Toolkit package If using URP, Import JMRSDK URP package
Add the Analytics Manager to each of your scenes or as `DontDestroyOnLoad` and change the Analytics Env to Production.
Select category and interaction device type.
In Hierarchy select JMRMixedReality > Input Manager > In Inspector select JMRPointerManager > Select Pointer Source as Jio Glass Controller for best compatibility with all input sources.
Make your application interactable with supported interaction sources.
In your application have a proper tutorial for input sources (Gaze, Virtual Controller, Physical Controller, Gamepad) that are being used in your application.
Go through the Application Requirements and make sure your application is compatible with all.
Publish your application.
JioGlass Device State
The application should show a paused state of the application when minimized and resumed or in case of JioGlass device is removed from the user's face.
Important APIs
Getting the JioGlass proximity sensor to pause the application
JioGlass Device StateGetting Device Type
Device StateGetting currently active input source
Active Input SourceAnalytics
Setting Up Jio Mixed Reality Project in UnityThis is compulsory to add the analytics manager to each of your scenes or as `Dont destroy on load` and change the Analytics Env to Production.
Adding Analytics Manager as Don't Destroy On Load.
Create a C# script named
JMRAnalyticsDontDestroyOnLoad
as shown below.
In the first scene of your application, create an empty gameobject and add
JMRAnalyticsDontDestroyOnLoad
script on the same gameobject.Change the Analytics Env to Production.
Alternate Method: JMRAnalyticsManager can also be added to any game object in each scene of the project.
iOS Publishing
Refer to the following pages to get your application live on iOS JioImmerse.
Publishing to Apple StoreiOS Deep linkingBranding GuidelinesGaze
Important notice for users upgrading to JMRSDK 4.30.0+ from any previous versions
JMRGazeAndDwellInteraction script has been renamed to JMRGazeInteraction as it now functions with gaze and dwell with gaze and click as well.
Therefore all applications using gaze and dwell before JMRSDK 4.30 will get a missing component error in unity and will have to replace the JMRGazeAndDwellInteraction component with JMRGazeInteraction.
Toolkit
Important notice for users upgrading to JMRSDK 4.12.4+ from any previous versions
JMRInputField needs to be updated with the new prefab
Toolkit v1 has been deprecated from JMRSDK 4.12.4, please upgrade to Toolkit v2 to enjoy the latest features and upgrades
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