Reverting Back to Built-In Render Pipeline

  • Remove the BlitMaterialFetch script from the Left & Right cameras which can be found under in JMRMixedReality prefab.

  • Delete the JMRSDK_URP_Extension folder.

  • From the package manager remove the UniversalRP package.

  • Re-Import the JMRSDK packages. This will revert the materials in JMRSDK which got converted to Universal Render Pipeline/Lit back to the built-in standard shader. Unity does not provide a converter to revert materials from URP to Built-In.

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