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JMRSDK Development
v4.33
v4.33
  • Jio Mixed Reality SDK Documentation
    • Changelog 4.33.0
      • Upgrade Guide 4.33.0
    • Changelog 4.33.13
      • Upgrade Guide 4.33.13
  • Device Information
    • Supported Smartphones
  • Controller Specifications
    • Physical Controllers
    • Virtual Controller / Virtual Keyboard for JioGlass
  • Getting Started
    • Development Platform
    • Setting Up Jio Mixed Reality Project in Unity
    • URP Support
      • Setting Up Your Project With URP
      • Reverting Back to Built-In Render Pipeline
  • JMRSDK
    • JMRSDK Content
    • JMRMixedReality Prefab
    • System Dock
    • JMRRig
      • Local Rig
      • Setting Homepage (Quit functionality)
      • Recenter Application on Resume
  • Develop
    • Editor Emulator
    • JioGlass Controller Interactions
    • Cameras
    • Tesseract Mixed Reality UI Toolkits
    • Examples
  • Interaction
    • Gaze Interaction
      • Gaze and Click
      • Gaze and Dwell
    • Interaction
      • Pointer Manager
        • Examples
    • Interfaces
      • ISelectHandler
      • ISelectClickHandler
      • IFocusable
      • ISwipeHandler
      • ITouchHandler
      • IBackHandler
      • IHomeHandler
      • IMenuHandler
      • IVoiceHandler
      • IFn1Handler
      • IFn2Handler
      • IManipulationHandler
    • Controller Input Actions
      • Touchpad - Touch
      • Touchpad - Swipe
      • Source Buttons
      • Manipulation
    • Actions
    • Device State
      • Device Connected
      • Device Disconnected
      • Battery percentage update
      • Scanning for Device
      • Battery Percentage
  • Voice
    • Voice
      • Speech Events
      • Speech Result
      • Speech Error
      • Speech Session End
      • Speech Cancel
    • Listening
  • Tracking
    • Tracking
      • Coordinate System
    • Tracking Framework
      • TrackerManager Actions
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
      • TrackerManager Methods
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
    • Recenter
  • Building and Testing
    • Building to Target Device
      • Merging AndroidManifest
      • Performance Optimization
      • App optimization
    • JioImmerse App For Jio Mixed Reality (TMR) Devices
      • Running the application on Prism (Holoboard)
    • IPD Calibration
  • Publish
    • Licensing Journey
    • Signing App for App Store
    • Publishing to JioGlass Developer Console
    • Publishing to Google Play Store
      • Play Store Upload Journey
  • Capturing and Recording
    • Capture Videos and Screenshots
      • Capturing Screenshot/Videos using scrcpy
      • Capturing Screenshot/Videos using Vysor
  • Troubleshooting
    • FAQs - Develop
    • FAQs - Building to device
      • Gradle
      • Old aaptOptions error fix
    • FAQs - Running and Publishing
    • Laser Point Not Visible
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On this page
  • How to Setup an Account on Developer Console and Upload your App
  • Screenshots and Visual Representation of App on the XR App Store
  • Upload the Build and Under Review
  1. Publish

Publishing to JioGlass Developer Console

PreviousSigning App for App StoreNextPublishing to Google Play Store

Last updated 2 years ago

This section will look at the steps to publish your application on the JioGlass Developer Console for JioGlass Lite, Jio Dive, and Jio Prism.

Suppose you are updating an existing application on the JioGlass Developer Console. In that case, you can skip the below steps and follow the usual process to update your application as mentioned in updating the App section.

How to Setup an Account on Developer Console and Upload your App

  • Please Refer to the for JioGlass Lite.

  • For Jio Prism and Jio Dive, you must only follow Similar Steps but select a Different Platform while creating the App.

  • Select the Platform and fill in all the details

    1. Platform: Select the Platform you are uploading an App For - Jio Glass Lite, Jio Prism, and JioDive.

    2. App Name: Name of the Application.

    3. Application type: 3D application or web application.

    4. Package Name: The package name of the application that you have built the application with in Unity.

For supporting different platforms, you need to make sure that all the platform builds have separate package names.

Here is an example of how you can have different package names for different devices For JioGlass Lite - com.companyname.appname.Lite For JioPrism - com.companyname.appname.Prism For JioDive - com.companyname.appname.Dive

If you have already created an app on the console, you cannot change its package name. Make sure to keep the package names of other platforms different than the existing ones.

You do not need to create a new application if you have already created an application for some device.

  • Store Listing: Fill in the store listing details (App Information, Upload Creatives, Upload Build)

  • App Creatives - Please Upload the App Logo, Thumbnails, and Banners as mentioned in the "Add Creative". Go to Manage >> Upload Creatives.

Screenshots and Visual Representation of App on the XR App Store

  • Create and Publish High-Quality Images and Visual Representations of your Application on the Platform.

  • These Screenshots must represent the Gameplay, App features, and User Experience.

  • You can also include Posters of your Application as well.

Note: The Creatives will be live on the platform only when you upload a build with it. E.g. If your Application is already published on the platform, and you decided to change the images, you have to re-upload the images and then upload a new build along with it, for the new graphical assets to be visible on the XR App store.

Upload the Build and Under Review

  • After uploading the Creatives, Click on Release Management, as seen in the bottom left corner of the image.

  • In the Build Name section, Only mention the "Version" of the Application (which we have defined earlier)

  • Upload the APK and mention the Release notes with the changes you have made in the Latest build of the application.

  • Make sure to Submit and Publish to send the build for approval.

  • Once the Application is approved, it will be visible under the platform for which it was published.

Developer Console Guide
Create New App
Go to Project Settings >> Player >> In Identification >> Package Name
Go to Manage >> Store Listing
Click on Upload Creatives