Setting Up Your Project With URP
This feature is only available from JMRSDK 4.24.1 onwards
Import the JMRSDK_URP.unitypackage
Install URP in your project using the following steps - Window -> Package Manager -> Universal RP

Upgrade materials in the current project to URP materials using the following steps - Navigate to Edit -> Render Pipeline -> Universal Render Pipeline -> Upgrade Project Materials to UniversalRP Materials

Create UniversalRenderPipeline Asset Right Click in the Asset Folder then Create -> Rendering -> Universal Render Pipeline -> Pipeline Asset (Forward Renderer)

Assign the pipeline asset you have created to the graphic settings. Edit -> Project Settings -> Graphics

Add BlitMaterialFetch script to the Left and Right Camera in JMRMixedReality prefab under JMRRig -> JMRRenderer -> Head. This script will be in the JMRSDK_URP_Extension folder which you will get after installing the JMRSDK_URP package.

Add the custom render features, CustomBlitFeature_L & CustomBlitFeature_R to your pipeline asset renderer. In this case, we have UniversalRenderPipelineAsset_Renderer.

Replace the Standard shader in JMRSDK>Core>Resources>Shader with the one from JMRSDK_URP_Extension folder.
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