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JMRSDK Development
v4.33
v4.33
  • Jio Mixed Reality SDK Documentation
    • Changelog 4.33.0
      • Upgrade Guide 4.33.0
    • Changelog 4.33.13
      • Upgrade Guide 4.33.13
  • Device Information
    • Supported Smartphones
  • Controller Specifications
    • Physical Controllers
    • Virtual Controller / Virtual Keyboard for JioGlass
  • Getting Started
    • Development Platform
    • Setting Up Jio Mixed Reality Project in Unity
    • URP Support
      • Setting Up Your Project With URP
      • Reverting Back to Built-In Render Pipeline
  • JMRSDK
    • JMRSDK Content
    • JMRMixedReality Prefab
    • System Dock
    • JMRRig
      • Local Rig
      • Setting Homepage (Quit functionality)
      • Recenter Application on Resume
  • Develop
    • Editor Emulator
    • JioGlass Controller Interactions
    • Cameras
    • Tesseract Mixed Reality UI Toolkits
    • Examples
  • Interaction
    • Gaze Interaction
      • Gaze and Click
      • Gaze and Dwell
    • Interaction
      • Pointer Manager
        • Examples
    • Interfaces
      • ISelectHandler
      • ISelectClickHandler
      • IFocusable
      • ISwipeHandler
      • ITouchHandler
      • IBackHandler
      • IHomeHandler
      • IMenuHandler
      • IVoiceHandler
      • IFn1Handler
      • IFn2Handler
      • IManipulationHandler
    • Controller Input Actions
      • Touchpad - Touch
      • Touchpad - Swipe
      • Source Buttons
      • Manipulation
    • Actions
    • Device State
      • Device Connected
      • Device Disconnected
      • Battery percentage update
      • Scanning for Device
      • Battery Percentage
  • Voice
    • Voice
      • Speech Events
      • Speech Result
      • Speech Error
      • Speech Session End
      • Speech Cancel
    • Listening
  • Tracking
    • Tracking
      • Coordinate System
    • Tracking Framework
      • TrackerManager Actions
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
      • TrackerManager Methods
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
    • Recenter
  • Building and Testing
    • Building to Target Device
      • Merging AndroidManifest
      • Performance Optimization
      • App optimization
    • JioImmerse App For Jio Mixed Reality (TMR) Devices
      • Running the application on Prism (Holoboard)
    • IPD Calibration
  • Publish
    • Licensing Journey
    • Signing App for App Store
    • Publishing to JioGlass Developer Console
    • Publishing to Google Play Store
      • Play Store Upload Journey
  • Capturing and Recording
    • Capture Videos and Screenshots
      • Capturing Screenshot/Videos using scrcpy
      • Capturing Screenshot/Videos using Vysor
  • Troubleshooting
    • FAQs - Develop
    • FAQs - Building to device
      • Gradle
      • Old aaptOptions error fix
    • FAQs - Running and Publishing
    • Laser Point Not Visible
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On this page
  • IL2CPP Scripting Backend Support
  • OpenGLES3 Support
  • Multithreading Support
  1. Building and Testing
  2. Building to Target Device

Performance Optimization

PreviousMerging AndroidManifestNextApp optimization

Last updated 2 years ago

IL2CPP Scripting Backend Support

All JMRSDK APIs are now compatible with IL2CPP Backend. With this type of compilation, in which Unity compiles code specifically for a target platform when it builds the native binary, is called ahead-of-time (AOT) compilation. The Mono compiles code at runtime, with a technique called just-in-time compilation (JIT). Also, with IL2CPP you will also be able to latest arm64 architecture for the best performance of your application. You can apply this configuration in the Project Setting section of your Unity Editor.

Issue is Fixed on

2018.4.30+ 2019.4.15+ 2020.1.14+ 2020.2.0b12+ 2021.1.0a4+ Recommended Version: 2019.4.40f1

IL2CPP increases build times by 2X-5X. You can use Mono for faster development and IL2CPP for final optimized releases.

OpenGLES3 Support

OpenGLES3 Graphics API is supported and should be placed above OpenGLES2 for preference.

Multithreading Support

JMRSDK APIs are now threadsafe and compatible with Unity Multi-threading Rendering Settings (Except Camera and Mediaplayer)

Apps using Camera and Mediaplayer provided in JMRSDK need to disable multithreading rendering settings.

IL2CPP and ARM64 have a memory crash on some Unity Release. Use this to track the supported versions.

Issue Tracker
Recommended Settings for Scripting Backend Configration
Reccomended Settings for Grapics APIs Settings
Recommended Settings