Examples

Get HitInfo of the current Hit

JMRPointerManager.Instance.GetCurrentRay();

using JMRSDK.InputModule;
using UnityEngine;
public class GetHitInfoExample: MonoBehaviour
{
    private void Update()
    {
        Ray ray = JMRSDK.InputModule.JMRPointerManager.Instance.GetCurrentRay();
        if(Physics.Raycast(ray, out RaycastHit hit))
        {
            Debug.Log(hit.transform.name);
        }
    }
}

Get currently focused object

JMRPointerManager.Instance.GetCurrentFocusedObject();

using JMRSDK.InputModule;
using UnityEngine;
public class GetCursorFocusedObjectExample: MonoBehaviour, ISelectHandler
{
    private void Update()
    {
 
        GameObject go = JMRPointerManager.Instance.GetCurrentFocusedObject();
    }
}

Get cursor

JMRPointerManager.Instance.GetCursor ();

using JMRSDK.InputModule;
using UnityEngine;
public class GetCurrentFocusedObjectExample: MonoBehaviour
{
    private void Update()
    {
        JMRCursor cursor= JMRPointerManager.Instance.GetCursor();
    }
}

Get current Ray

JMRPointerManager.Instance.GetCurrentRay();

using JMRSDK.InputModule;
using UnityEngine;
public class GetCurrentRayExample: MonoBehaviour
{
    private void Update()
    {
        Ray ray = JMRSDK.InputModule.JMRPointerManager.Instance.GetCurrentRay();
    }
}

Get cursor transform

JMRPointerManager.Instance. GetCursorTransform();

using JMRSDK.InputModule;
using UnityEngine;
public class GetCursorTransformExample: MonoBehaviour
{
    private void Update()
    {
        Transform cursorTransform= JMRSDK.InputModule.JMRPointerManager.Instance. GetCursorTransform();
    }
}

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