usingJMRSDK.InputModule;usingUnityEngine;publicclassGetCursorFocusedObjectExample:MonoBehaviour,ISelectHandler{privatevoidUpdate() {GameObject go =JMRPointerManager.Instance.GetCurrentFocusedObject(); }}
usingJMRSDK.InputModule;usingUnityEngine;publicclassGetCurrentRayExample:MonoBehaviour{privatevoidUpdate() {Ray ray =JMRSDK.InputModule.JMRPointerManager.Instance.GetCurrentRay(); }}