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JMRSDK Development
v4.27.10
v4.27.10
  • Tesseract Mixed Reality SDK Documentation
    • Changelog - 4.27.10
  • Device Information
    • Device Specification
    • Controller Specifications
      • Physical Controllers
      • Virtual Controller / Virtual Keyboard for JioGlass
  • Getting Started
    • Development Platform
    • Setting Up A Jio Mixed Reality Project in Unity
    • URP Support
      • Setting Up Your Project With URP
      • Reverting Back to Built-In Render Pipeline
  • JMRSDK
    • JMRSDK Content
    • JMRMixedReality Prefab
    • JMRRig
      • Local Rig
      • Setting Homepage (Quit functionality)
      • Recenter Application on Resume
  • Develop
    • Editor Emulator
    • JioGlass Controller Interactions
    • Cameras
    • Jio Mixed Reality UI Toolkits
    • Examples
  • Interaction
    • Gaze and Dwell
    • Interaction
      • JioGlass Lite Interaction
      • Jio Prism(Holoboard) Interaction
      • Jio Dive Interaction
      • Pointer Manager
        • Examples
    • Interfaces
      • ISelectHandler
      • ISelectClickHandler
      • IFocusable
      • ISwipeHandler
      • ITouchHandler
      • IBackHandler
      • IHomeHandler
      • IMenuHandler
      • IVoiceHandler
      • IFn1Handler
      • IFn2Handler
      • IManipulationHandler
    • Controller Input Actions
      • Touchpad - Touch
      • Touchpad - Swipe
      • Source Buttons
      • Manipulation
    • Actions
    • Device State
      • Device Connected
      • Device Disconnected
      • Battery percentage update
      • Scanning for Device
      • Battery Percentage
  • Voice
    • Voice
      • Speech Events
      • Speech Result
      • Speech Error
      • Speech Session End
      • Speech Cancel
    • Listening
  • Tracking
    • Tracking
      • Coordinate System
    • Tracking Framework
      • TrackerManager Actions
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
      • TrackerManager Methods
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
    • Recenter
  • Building and Testing
    • Building to Target Device
      • Merging AndroidManifest
      • Performance Optimization
    • Companion App For Jio Mixed Reality (JMR) Devices
      • Running the application on Prism (Holoboard)
    • IPD Calibration
  • Publish
    • Signing App for App Store
    • Publishing to JioGlass Developer Console
    • Developer Console Analytics
  • Capturing and Recording
    • Capture Videos and Screenshots
      • Capturing Screenshot/Videos using scrcpy
      • Capturing Screenshot/Videos using Vysor
  • Troubleshooting
    • FAQs - Develop
    • FAQs - Building to device
      • Gradle
      • Old aaptOptions error fix
    • FAQs - Running and Publishing
    • Laser Point Not Visible
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On this page
  • Select Action
  • Source Button Down
  • Source Button Up
  1. Interaction
  2. Controller Input Actions

Source Buttons

PreviousTouchpad - SwipeNextManipulation

Last updated 2 years ago

Select Action

bool JMRInteraction.GetSelect();

Returns true during the frame the user completes a single click of the Select Button. You need to call this function from the function since the state gets reset for each frame. It will not return true until the user releases this key and presses it again.

using UnityEngine;
using JMRSDK.InputModule;
 
public class JMRDemoSelectExample : MonoBehaviour
{
     public void Update()
     {
          bool isSelected = JMRInteraction.GetSelect();
     }
}

Source Button Down

bool JMRInteraction.GetSourceDown(JMRSDK.InputModule.JMRInteractionSourceInfo);

Returns true during the frames the user was pressing the source button, defined as the argument of type JMRSDK.InputModule.JMRInteractionSourceInfo. You need to call this function from the function. It keeps returning true as long as the user has this button pressed down.

using UnityEngine;
using UnityEngine.UI;
using JMRSDK.InputModule;
using JMRSDK;
 
public class JMRDemoSourceDownExample : MonoBehaviour
{
     public void Update()
     {
          bool isSourceDown= JMRInteraction.GetSourceDown(JMRSDK.InputModule.JMRInteractionSourceInfo.Select);
     }
}

Source Button Up

bool JMRInteraction.GetSourceUp(JMRSDK.InputModule.JMRInteractionSourceInfo);

using UnityEngine;
using UnityEngine.UI;
using JMRSDK.InputModule;
using JMRSDK;
 
public class JMRDemoSourceUpExample : MonoBehaviour
{
     public void Update()
     {
          bool isSourceUp= JMRInteraction.GetSourceUp(JMRSDK.InputModule.JMRInteractionSourceInfo.Select);
     }
}

Returns true during the frames the user was not pressing the source button, defined as the argument of type JMRSDK.InputModule.JMRInteractionSourceInfo. You need to call this function from the function. It keeps returning true as long as the user has this button in the released state.

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