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JMRSDK Development
v4.27.10
v4.27.10
  • Tesseract Mixed Reality SDK Documentation
    • Changelog - 4.27.10
  • Device Information
    • Device Specification
    • Controller Specifications
      • Physical Controllers
      • Virtual Controller / Virtual Keyboard for JioGlass
  • Getting Started
    • Development Platform
    • Setting Up A Jio Mixed Reality Project in Unity
    • URP Support
      • Setting Up Your Project With URP
      • Reverting Back to Built-In Render Pipeline
  • JMRSDK
    • JMRSDK Content
    • JMRMixedReality Prefab
    • JMRRig
      • Local Rig
      • Setting Homepage (Quit functionality)
      • Recenter Application on Resume
  • Develop
    • Editor Emulator
    • JioGlass Controller Interactions
    • Cameras
    • Jio Mixed Reality UI Toolkits
    • Examples
  • Interaction
    • Gaze and Dwell
    • Interaction
      • JioGlass Lite Interaction
      • Jio Prism(Holoboard) Interaction
      • Jio Dive Interaction
      • Pointer Manager
        • Examples
    • Interfaces
      • ISelectHandler
      • ISelectClickHandler
      • IFocusable
      • ISwipeHandler
      • ITouchHandler
      • IBackHandler
      • IHomeHandler
      • IMenuHandler
      • IVoiceHandler
      • IFn1Handler
      • IFn2Handler
      • IManipulationHandler
    • Controller Input Actions
      • Touchpad - Touch
      • Touchpad - Swipe
      • Source Buttons
      • Manipulation
    • Actions
    • Device State
      • Device Connected
      • Device Disconnected
      • Battery percentage update
      • Scanning for Device
      • Battery Percentage
  • Voice
    • Voice
      • Speech Events
      • Speech Result
      • Speech Error
      • Speech Session End
      • Speech Cancel
    • Listening
  • Tracking
    • Tracking
      • Coordinate System
    • Tracking Framework
      • TrackerManager Actions
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
      • TrackerManager Methods
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
    • Recenter
  • Building and Testing
    • Building to Target Device
      • Merging AndroidManifest
      • Performance Optimization
    • Companion App For Jio Mixed Reality (JMR) Devices
      • Running the application on Prism (Holoboard)
    • IPD Calibration
  • Publish
    • Signing App for App Store
    • Publishing to JioGlass Developer Console
    • Developer Console Analytics
  • Capturing and Recording
    • Capture Videos and Screenshots
      • Capturing Screenshot/Videos using scrcpy
      • Capturing Screenshot/Videos using Vysor
  • Troubleshooting
    • FAQs - Develop
    • FAQs - Building to device
      • Gradle
      • Old aaptOptions error fix
    • FAQs - Running and Publishing
    • Laser Point Not Visible
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On this page
  1. Interaction
  2. Device State

Battery Percentage

How to get the Battery percentage

public int GetBatteryPercentage(int controllerIndex)

Parameter
Description

controllerIndex

Connected controller index

Return Type
Description

int

Batter percentage of connected controller

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using JMRSDK.InputModule;

public class JMRInteractionExample : MonoBehaviour
{
    private List<IInputSource> Controllers = new List<IInputSource>();
    private bool isInitialized;
    private void OnEnable()
    {
        isInitialized = false;
        Controllers = new List<IInputSource>();
    }
    private IEnumerator WaitTilFindController()
    {
        do
        {
            Controllers = JMRInteractionManager.Instance.GetSources();
            yield return null;
        } while (Controllers.Count == 0);
        isInitialized = true;
    }
    private void OnDisable()
    {
        isInitialized = false;
        Controllers = new List<IInputSource>();
    }
    public void Update()
    {
        if (!isInitialized)
        {
            return;
        }
        float batterPercentage = JMRInteractionManager.Instance.GetBatteryPercentage(Controllers[0].inputIndex);
    }
}
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Last updated 2 years ago