JMRRig

Introduction to JMR Rig

The JMRRig consists of cameras letting users view the content, known as the JMRRenderer. It consists of 3 cameras. Head camera renders only in the editor. The left and Right cameras handle rendering in Prism(Holoboard), Dive and JioGlass with a split-screen effect.

It also contains the tracking manager, which initializes the necessities for head movement tracking.

What is the purpose of JMRRig?

  • Controls Re-center Location

  • Re-Center on Resume

  • Cameras

Rig Manager

Methods

public GameObject GetHeadObject();

Returns Head game object

using UnityEngine;
using JMRSDK;
 
public class JMRDemoInteractionExample : MonoBehaviour
{
 public void Start()
 {
  GameObject head = JMRRigManager.Instance.GetHeadObject();
 }
}

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