JMRSDK Development
v4.57
v4.57
  • Jio Mixed Reality SDK Documentation
    • Changelog
      • Upgrade Guide
    • Application Requirements
  • Device Information
    • JioGlass
    • JioDive
  • Supported Smartphones
  • Controller Specifications
    • Physical Controllers
    • External Gamepad
    • Virtual Controller
  • Getting Started
    • Development Platform
    • Setting Up Jio Mixed Reality Project in Unity
    • Video Tutorials
    • URP Support
      • Setting Up Your Project With URP
  • JMRSDK
    • JMRSDK Content
    • JMRMixedReality Prefab
    • System Dock
    • JMRRig
      • Local Rig
      • Setting Homepage (Quit functionality)
    • Webcast
  • Develop
    • Editor Emulator
    • JioGlass Controller Interactions
    • Cameras
    • Tesseract Mixed Reality UI Toolkits
    • In-app purchase
    • Examples
  • Interaction
    • Gaze Interaction
      • Gaze and Click
      • Gaze and Dwell
    • Interaction
      • Pointer Manager
        • Examples
      • Active Input Source
    • Interfaces
      • IFocusable
      • ISelectHandler
      • ISelectClickHandler
      • IBackHandler
      • IHomeHandler
      • IMenuHandler
      • IFn1Handler
      • IFn2Handler
      • ITouchHandler
      • ISwipeHandler
      • IManipulationHandler
    • Controller Input Actions
      • Touchpad - Touch
      • Touchpad - Swipe
      • Source Buttons
      • Manipulation
    • Actions
    • Device State
      • JioDive Device State
      • JioGlass Device State
      • Controller Device State
  • Tracking
    • Tracking
      • Coordinate System
    • Tracking Framework
      • TrackerManager Actions
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
      • TrackerManager Methods
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
    • Recenter
  • Building and Testing
    • Building to Target Device
      • Merging AndroidManifest
      • Performance Optimization
      • App optimization
    • Running your application
      • JioImmerse App For Jio Mixed Reality (JMR) Devices
      • Running the application
      • IPD Calibration
    • Licensing Journey In Android JioImmerse
    • Licensing Journey in iOS JioImmerse
  • Publish
    • Branding Guidelines
    • Signing your App
    • Publishing to Google Play Store
      • Play Store Upload Journey
    • Publishing to JioImmerse Developer Console
    • Publishing to Apple Store
    • iOS Deep linking
  • Capturing and Recording
    • Capture Videos and Screenshots
      • Capturing Screenshot/Videos using scrcpy
      • Capturing Screenshot/Videos using Vysor
  • Troubleshooting
    • FAQs - Develop
    • FAQs - Building to device
      • Gradle
      • FAQs - iOS
    • FAQs - Running and Publishing
    • Laser Point Not Visible
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  1. JMRSDK

JMRMixedReality Prefab

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JMRMixedReality is the prefab instantiated when you configure a scene for Mixed Reality. This prefab consists of all the systems required for communication with the hardware, rendering, input, and handling system UI popups.

Allow Persist

When allow persist is enabled, JMRMixedReality Gameobject persists, i.e., when the scene is changed, the new JMRMixedReality Gameobject in the loaded scene is replaced with the persistent JMRMixedReality Gameobject.

Persistent Rig - Allow Persist enabled

When allow persist is enabled, JMRMixedReality Gameobject is moved to Don't Destroy On Load scene.

When the scene is switched, the existing allow persistent JMRMixedReality Gameobject destroys the loaded scene's JMRMixedReality GameObject.

Non - Persistent Rig - Allow Persist disabled

In Non-Persistent, the JMRMixedReality Prefab will persist only in the current scene. In the next scene, a new JMRMixedReality Prefab should be present for handling all JMRSDK systems.

Allow Persist