JMRSDK Development
v4.57
v4.57
  • Jio Mixed Reality SDK Documentation
    • Changelog
      • Upgrade Guide
    • Application Requirements
  • Device Information
    • JioGlass
    • JioDive
  • Supported Smartphones
  • Controller Specifications
    • Physical Controllers
    • External Gamepad
    • Virtual Controller
  • Getting Started
    • Development Platform
    • Setting Up Jio Mixed Reality Project in Unity
    • Video Tutorials
    • URP Support
      • Setting Up Your Project With URP
  • JMRSDK
    • JMRSDK Content
    • JMRMixedReality Prefab
    • System Dock
    • JMRRig
      • Local Rig
      • Setting Homepage (Quit functionality)
    • Webcast
  • Develop
    • Editor Emulator
    • JioGlass Controller Interactions
    • Cameras
    • Tesseract Mixed Reality UI Toolkits
    • In-app purchase
    • Examples
  • Interaction
    • Gaze Interaction
      • Gaze and Click
      • Gaze and Dwell
    • Interaction
      • Pointer Manager
        • Examples
      • Active Input Source
    • Interfaces
      • IFocusable
      • ISelectHandler
      • ISelectClickHandler
      • IBackHandler
      • IHomeHandler
      • IMenuHandler
      • IFn1Handler
      • IFn2Handler
      • ITouchHandler
      • ISwipeHandler
      • IManipulationHandler
    • Controller Input Actions
      • Touchpad - Touch
      • Touchpad - Swipe
      • Source Buttons
      • Manipulation
    • Actions
    • Device State
      • JioDive Device State
      • JioGlass Device State
      • Controller Device State
  • Tracking
    • Tracking
      • Coordinate System
    • Tracking Framework
      • TrackerManager Actions
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
      • TrackerManager Methods
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
    • Recenter
  • Building and Testing
    • Building to Target Device
      • Merging AndroidManifest
      • Performance Optimization
      • App optimization
    • Running your application
      • JioImmerse App For Jio Mixed Reality (JMR) Devices
      • Running the application
      • IPD Calibration
    • Licensing Journey In Android JioImmerse
    • Licensing Journey in iOS JioImmerse
  • Publish
    • Branding Guidelines
    • Signing your App
    • Publishing to Google Play Store
      • Play Store Upload Journey
    • Publishing to JioImmerse Developer Console
    • Publishing to Apple Store
    • iOS Deep linking
  • Capturing and Recording
    • Capture Videos and Screenshots
      • Capturing Screenshot/Videos using scrcpy
      • Capturing Screenshot/Videos using Vysor
  • Troubleshooting
    • FAQs - Develop
    • FAQs - Building to device
      • Gradle
      • FAQs - iOS
    • FAQs - Running and Publishing
    • Laser Point Not Visible
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On this page
  • Configuring your Project Manifest
  • Setting Device Type
  • Configuring Interaction in AndroidManifest
  • Adding Category Tag In AndroidManifest
  • Licensing Journey
  • Setting up Unity for Target Device
  • Player Settings
  1. Building and Testing

Building to Target Device

Steps to follow for setting up Android Manifest

PreviousRecenterNextMerging AndroidManifest

Last updated 5 months ago

This section will look at the steps to build your application Android Manifest.

Configuring your Project Manifest

Select your target device type from JioMixedReality -> Manifest -> Show Asset

This will create and open SO_JMR_Manifest in Inspector that has to be set up for your project.

Setting Device Type

In SO_JMR_Manifest -> Device Type and then select your target devices -> Press UPDATE

Configuring Interaction in AndroidManifest

Select all the interactions that the build application will support.

Adding Category Tag In AndroidManifest

Select the category to which the application belongs.

Alternative: Manual Method

Find the value corresponding to your application category from the table below -

Category
Value

Entertainment

0

Gaming

1

Learning

2

Productivity

3

Utilities

4

Health and Wellness

5

Shopping

6

Miscellaneous

7

  • Edit the "android:value" parameter in the following line in your AndroidManifest to reflect your JioGlass Lite Application in the right category. Ensure that you use the same category as used in Developer Console while creating your application listing

<meta-data android:name="com.jiotesseract.mr.category" android:value="1" />

Licensing Journey

Setting up Unity for Target Device

  • Go to File -> Build Settings to open the Build Settings dialogue box.

  • In Platform under Build Settings, Choose Android and click on Switch Platform if not done already as the destination platform.

  • Ensure your scene(s) are added to the Scenes in the Build section. If not, then open your current scene(s) in the unity editor and click on Add Open Scenes under build settings. You can also drag and drop your scene into the build settings window.

  • Click on Player Settings to configure the player settings for your target device.

Player Settings

Ensure that your Target Device and the Development System are configured to build for Android.

Configure the Player Settings as shown below for Android Device

  • Under the Resolution and Presentation tab, set the Default Orientation to Landscape Left.

  • Under the Other Settings tab, set the Graphics APIs to Vulkan, OpenGLES3, and OpenGLES2.

  • Under the Other Settings tab, set the Minimum API Level to Android 9.0 (API Level 28) or above and the Target API Level to Android 14 (API Level 34).

  • Build the Application.

This might differ if you are using URP, refer to .

Apply steps for building with the application on the latest arm64 architecture and get the best performance for your application

Licensing Journey In Android JioImmerse
Licensing Journey in iOS JioImmerse
URP Support
Performance optimization