Building to Target Device
Steps to follow for setting up Android Manifest
This section will look at the steps to build your application Android Manifest.
Configuring your Project Manifest
Select your target device type from JioMixedReality -> Manifest -> Show Asset

This will create and open SO_JMR_Manifest in Inspector that has to be set up for your project.
Setting Device Type
In SO_JMR_Manifest -> Device Type and then select your target devices -> Press UPDATE

Configuring Interaction in AndroidManifest
Select all the interactions that the build application will support.

Adding Category Tag In AndroidManifest
Select the category to which the application belongs.

Alternative: Manual Method
Find the value corresponding to your application category from the table below -
Entertainment
0
Gaming
1
Learning
2
Productivity
3
Utilities
4
Health and Wellness
5
Shopping
6
Miscellaneous
7
Edit the "android:value" parameter in the following line in your AndroidManifest to reflect your JioGlass Lite Application in the right category. Ensure that you use the same category as used in Developer Console while creating your application listing
<meta-data android:name="com.jiotesseract.mr.category" android:value="1" />
Licensing Journey
Licensing Journey In Android JioImmerseLicensing Journey in iOS JioImmerseSetting up Unity for Target Device
Go to File -> Build Settings to open the Build Settings dialogue box.

In Platform under Build Settings, Choose Android and click on Switch Platform if not done already as the destination platform.

Ensure your scene(s) are added to the Scenes in the Build section. If not, then open your current scene(s) in the unity editor and click on Add Open Scenes under build settings. You can also drag and drop your scene into the build settings window.

Click on Player Settings to configure the player settings for your target device.

Player Settings
Ensure that your Target Device and the Development System are configured to build for Android.
Configure the Player Settings as shown below for Android Device
Under the Resolution and Presentation tab, set the Default Orientation to Landscape Left.

Under the Other Settings tab, set the Graphics APIs to Vulkan, OpenGLES3, and OpenGLES2.

Under the Other Settings tab, set the Minimum API Level to Android 9.0 (API Level 28) or above and the Target API Level to Android 14 (API Level 34).

Apply Performance optimization steps for building with the application on the latest arm64 architecture and get the best performance for your application
Build the Application.

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