IManipulationHandler
Last updated
Last updated
Datatype | Variable | Description |
---|---|---|
OnManipulationCompleted
Called when the manipulation is completed
OnManipulationStarted
Called when the manipulation is started
OnManipulationUpdated
Called when the manipulation is updated
EventSystems.BaseInputModule
currentInputModule
Get the currently active Input Module
GameObject
selectedObject
Get the currently selected object
Vector3
CumulativeDelta
Cumulative manipulation distance since manipulation started