Pointer Manager

PointerManager

Responsible to:

  1. Make sure that at least one ray cast is available in the scene for interaction whenever required

  2. Create focus details

  3. Will drive pointer prefab on data

The pointer manager is the bridge that handles different types of pointing sources - head cursor or pointing ray-enabled motion controllers.

If you don't have pointing ray-enabled controllers, it defaults to GazeManager.

Enable and Disable Pointer

If you want to enable/disable the pointer and its interaction, you can use

bool enableInteraction;
JMRPointerManager.Instance.ToggleInteraction(enableInteraction), JMRPointerManager.PointingSource.Head)
Public MethodsDescription

GetHitInfo

Returns the HitInfo of the current Hit, if any.

GetCurrentFocusedObject

Gets currently focused object, if any

GetCursor

Gets the Cursor object associated with this pointer

GetCurrentRay

Gets the current ray

GetCursorTransform

Gets the transform of the cursor. This is the transform of the white dot that users use to interact with objects.

Gaze and Dwell

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