Pointer Manager
Last updated
Last updated
Responsible to:
Make sure that at least one ray cast is available in the scene for interaction whenever required
Create focus details
Will drive pointer prefab on data
The pointer manager is the bridge that handles different types of pointing sources - head cursor or pointing ray-enabled motion controllers.
If you don't have pointing ray-enabled controllers, it defaults to GazeManager.
If you want to enable/disable the pointer and its interaction, you can use
Public Methods | Description |
---|---|
GetHitInfo
Returns the HitInfo of the current Hit, if any.
GetCurrentFocusedObject
Gets currently focused object, if any
GetCursor
Gets the Cursor object associated with this pointer
GetCurrentRay
Gets the current ray
GetCursorTransform
Gets the transform of the cursor. This is the transform of the white dot that users use to interact with objects.