ISelectHandler

Interface to handle select button inputs like OnSelectDown & OnSelectUp.

MethodDescription

OnSelectDown

Called when select button is pressed down

OnSelectUp

Called when select button is released

using JMRSDK.InputModule;
using UnityEngine;
public class InterfaceExample: MonoBehaviour, ISelectHandler
{
    public void OnSelectDown(SelectEventData eventData) {
        if (eventData.PressType == JMRInteractionSourceInfo.Select){
            Debug.Log("OnSelectDown");
        }
    }
    public void OnSelectUp(SelectEventData eventData) {
        if (eventData.PressType == JMRInteractionSourceInfo.Select){
            Debug.Log("OnSelectUp");
        }
    }
}

SelectEventData

EventSystems.BaseInputModule

currentInputModule

Get the currently active Input Module

GameObject

selectedObject

Get the currently selected object

You can use OnSelectDown and OnSelectUp to get the inputs of all the buttons using

eventData.PressType

This can be used in the following ways

eventData.PressType == JMRInteractionSourceInfo.Select
eventData.PressType == JMRInteractionSourceInfo.Back
eventData.PressType == JMRInteractionSourceInfo.Home
eventData.PressType == JMRInteractionSourceInfo.Function

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