Action will be called only when it’s subscribed to a method. Action must be subscribed to the method with a matching signature.
using JMRSDK;
using UnityEngine;
public class TrackingExample : MonoBehaviour
{
void OnEnable()
{
// subscribing to the action
JMRTrackerManager.OnHeadTransform += onHeadTranform;
}
void OnDisable()
{
//unsubscribing to the action
JMRTrackerManager.OnHeadTransform -= onHeadTranform;
}
//this action will be called per frame automatically
// get head transform
public void onHeadTranform(Transform t)
{
Transform _transform = t;
}
}