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JMRSDK Development
v4.34
v4.34
  • Jio Mixed Reality SDK Documentation
    • Changelog 4.34.1
      • Upgrade Guide 4.34.1
  • Device Information
    • Supported Smartphones
  • Controller Specifications
    • Physical Controllers
    • Virtual Controller / Virtual Keyboard for JioGlass
  • Getting Started
    • Development Platform
    • Setting Up Jio Mixed Reality Project in Unity
    • URP Support
      • Setting Up Your Project With URP
      • Reverting Back to Built-In Render Pipeline
  • JMRSDK
    • JMRSDK Content
    • JMRMixedReality Prefab
    • System Dock
    • JMRRig
      • Local Rig
      • Setting Homepage (Quit functionality)
      • Recenter Application on Resume
  • Develop
    • Editor Emulator
    • JioGlass Controller Interactions
    • Cameras
    • Tesseract Mixed Reality UI Toolkits
    • Examples
  • Interaction
    • Gaze Interaction
      • Gaze and Click
      • Gaze and Dwell
    • Interaction
      • Pointer Manager
        • Examples
    • Interfaces
      • ISelectHandler
      • ISelectClickHandler
      • IFocusable
      • ISwipeHandler
      • ITouchHandler
      • IBackHandler
      • IHomeHandler
      • IMenuHandler
      • IVoiceHandler
      • IFn1Handler
      • IFn2Handler
      • IManipulationHandler
    • Controller Input Actions
      • Touchpad - Touch
      • Touchpad - Swipe
      • Source Buttons
      • Manipulation
    • Actions
    • Device State
      • Device Connected
      • Device Disconnected
      • Battery percentage update
      • Scanning for Device
      • Battery Percentage
  • Voice
    • Voice
      • Speech Events
      • Speech Result
      • Speech Error
      • Speech Session End
      • Speech Cancel
    • Listening
  • Tracking
    • Tracking
      • Coordinate System
    • Tracking Framework
      • TrackerManager Actions
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
      • TrackerManager Methods
        • Get Head Position
        • Get Head Rotation
        • Get Head Transform
    • Recenter
  • Building and Testing
    • Branding Guidelines
    • Building to Target Device
      • Merging AndroidManifest
      • Performance Optimization
      • App optimization
    • JioImmerse App For Jio Mixed Reality (JMR) Devices
      • Running the application on Prism (Holoboard)
    • IPD Calibration
  • Publish
    • Licensing Journey In JioImmerse
    • Signing App for App Store
    • Publishing to JioImmerse Developer Console
    • Publishing to Google Play Store
      • Play Store Upload Journey
  • Capturing and Recording
    • Capture Videos and Screenshots
      • Capturing Screenshot/Videos using scrcpy
      • Capturing Screenshot/Videos using Vysor
  • Troubleshooting
    • FAQs - Develop
    • FAQs - Building to device
      • Gradle
      • Old aaptOptions error fix
    • FAQs - Running and Publishing
    • Laser Point Not Visible
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On this page
  • Overview
  • Getting the SHA1 key from Play Console
  • Setting up licensing in Developer Console
  • Setting up licensing in Unity Editor
  1. Publish

Licensing Journey In JioImmerse

licensing is important to validate the integrity of the application

Overview

To create a licensed application, the following steps have to be performed.

  1. Get the application ready in unity.

  2. Create a Google Play Console account, if you don't have one already.

  3. Create an application in the Google Play Console.

  4. Get SHA1 App Signing Certificate from the application in Google Play Console.

  5. Create a project in JioImmerse Developer Console.

  6. Create an application in JioImmerse Developer Console.

  7. Enter the SHA1 key in the JioImmerse Developer Console.

  8. Copy the debug / production key from Dev Console and enter it in Editor > Configure License Key popup.

  9. Your application is now licensed.

Getting the SHA1 key from Play Console

  1. Goto your application in Play Console

  2. Goto Setup > App integrity > App signing

  3. Copy the SHA-1 certificate fingerprint to be entered into Developer Console.

Setting up licensing in Developer Console

Upload your application SHA1 key from the Play Store and play store URL on the Dev Console.

Get the licensing key to upload in Unity. You have to select between Debug key and Production key.

Debug Key - Debug key can be used to test your application and for internal testing

Production Key - This key has to be used for licensing the application to link it with JioImmerse and be available for users.

Setting up licensing in Unity Editor

To build a licensed application compatible with JioImmerse:

  1. Goto JioMixedReality > Manifest > Configure License Key and enter the debug / production key from Developer Console

  2. Enter the key in the popup in the Unity editor and hit save.

  3. The application is now licensed. Build the application.

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Last updated 1 year ago

Generating licensing key