Controller Device State

Controller Connected / Disconnected

public void OnConnected (JMRInteractionManager.InteractionDeviceType devType, int index, string val)

Public void OnDisconnect(JMRInteractionManager.InteractionDeviceType devType, int index, string val)

ParametersDescription

InteractionDeviceType

Type of device connected

index

Index of connected device

name

Name of connected device

To get notified when the device is connected or disconnected, implement the callback method exposed through InteractionManager:

OnConnected(JMRInteractionManager.InteractionDeviceType devType, int index, string val)

OnDisconnected(JMRInteractionManager.InteractionDeviceType devType, int index, string val)

Interaction Manager will call this action when the device is connected.

Action will be called only when it’s subscribed to a method. Action must be subscribed to a method with a matching signature.

using JMRSDK.InputModule;
using UnityEngine;

public class JMRDemoInteractionExample : MonoBehaviour
{  
    private void OnEnable()
    {
        JMRInteractionManager.OnConnected += OnConnect;
        JMRInteractionManager.OnDisconnected += OnDisconnect;
    } 
    private void OnDisable()
    {
        JMRInteractionManager.OnConnected -= OnConnect;
        JMRInteractionManager.OnDisconnected -= OnDisconnect;
    }
    private void OnConnect(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
    {
        //do something when connected
        JMRInteractionManager.InteractionDeviceType deviceType = devType;
        int deviceIndex = index;
        string deviceName = val;
    }
    private void OnDisconnect(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
    {
        //do something when disconnected
        JMRInteractionManager.InteractionDeviceType deviceType = devType;
        int deviceIndex = index;
        string DeviceName = val;
    }
}


Battery Percentage

public int GetBatteryPercentage(int controllerIndex)

ParameterDescription

controllerIndex

Connected controller index

Return TypeDescription

int

Batter percentage of connected controller

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using JMRSDK.InputModule;

public class JMRInteractionExample : MonoBehaviour
{
    private List<IInputSource> Controllers = new List<IInputSource>();
    private bool isInitialized;
    private void OnEnable()
    {
        isInitialized = false;
        Controllers = new List<IInputSource>();
    }
    private IEnumerator WaitTilFindController()
    {
        do
        {
            Controllers = JMRInteractionManager.Instance.GetSources();
            yield return null;
        } while (Controllers.Count == 0);
        isInitialized = true;
    }
    private void OnDisable()
    {
        isInitialized = false;
        Controllers = new List<IInputSource>();
    }
    public void Update()
    {
        if (!isInitialized)
        {
            return;
        }
        float batteryPercentage = JMRInteractionManager.Instance.GetBatteryPercentage(Controllers[0].inputIndex);
    }
}


Battery percentage update

public void OnBatteryUpdate(JMRInteractionManager.InteractionDeviceType deviceType, int index, int percentage)

ParametersDescription

InteractionDeviceType

Type of device connected

index

Index of connected device

percentage

Percentage of Battery

To get notified when the battery percentage is updated need to implement the callback method exposed through InteractionManager:

OnBatteryUpdate(JMRInteractionManager.InteractionDeviceType deviceType, int index, int percentage)

Action will be called only when it’s subscribed to a method. Action must be subscribed to a method with a matching signature.

using JMRSDK.InputModule;
using UnityEngine;

public class JMRInteractionExample : MonoBehaviour
{  
    private void OnEnable()
    {
        JMRInteractionManager.OnBatteryUpdate += OnBatteryUpdate;
    } 
    private void OnDisable()
    {
        JMRInteractionManager.OnBatteryUpdate -= OnBatteryUpdate;
    }
    private void OnBatteryUpdate(JMRInteractionManager.InteractionDeviceType devType, int index, int percentage)
    {
        //do something when battery updated
        JMRInteractionManager.InteractionDeviceType deviceType= devType;
        int deviceIndex=index;
        int batteryPercentage=percentage;
    }
}


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