ISwipeHandler

Interface to handle swipe gestures on the touchpad.

FunctionDescription

OnSwipeCanceled

Called when swipe is cancelled

OnSwipeCompleted

Called when swipe is completed

OnSwipeDown

Called when swiped down

OnSwipeLeft

Called when swiped left

OnSwipeRight

Called when swiped right

OnSwipeStarted

Called when swipe starts

OnSwipeUp

Called when swiped up

OnSwipeUpdated

Called when swipe position updates

using JMRSDK.InputModule;
using UnityEngine;

public class InterfaceExample: MonoBehaviour, ISwipeHandler
{
    public void OnSwipeCanceled(SwipeEventData eventData) {
        Debug.Log("OnSwipeCanceled");
    }
    public void OnSwipeCompleted(SwipeEventData eventData) {
        Debug.Log("OnSwipeCompleted");
    }
    public void OnSwipeDown(SwipeEventData eventData, float delta) {
        Debug.Log("OnSwipeDown");
    }
    public void OnSwipeLeft(SwipeEventData eventData, float delta) {
        Debug.Log("OnSwipeLeft");
    }
    public void OnSwipeRight(SwipeEventData eventData, float delta) {
        Debug.Log("OnSwipeRight");
    }
    public void OnSwipeStarted(SwipeEventData eventData) {
        Debug.Log("OnSwipeStarted");
    }
    public void OnSwipeUp(SwipeEventData eventData, float delta) {
        Debug.Log("OnSwipeUp");
    }
    public void OnSwipeUpdated(SwipeEventData eventData, Vector2 delta) {
        Debug.Log("OnSwipeUpdated");
    }
}

SwipeEventData

DatatypeVariableDescription

EventSystems.BaseInputModule

currentInputModule

Get the currently active Input Module

GameObject

selectedObject

Get the currently selected object

Vector2

SwipeDelta

Amount of swipe moved by the user

float

SwipeTouchTime

Amount of time spent in touch

float

SwipeMovementAmount

Movement done by the user while swiping

Vector2

NormalizedOffset

Offset over the duration of swipe

float

SwipeTime

Amount of time the swipe was registered

float

SwipeAmount

Amount of swipe registered

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