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JMRRig

Introduction to JMR Rig

The JMRRig consists of cameras letting users view the content, known as the JMRRenderer. It consists of 3 cameras.
Head camera renders only in the editor.
The left and Right cameras handle rendering in Prism(Holoboard), Dive and JioGlass with a split-screen effect.

It also contains the tracking manager, which initializes the necessities for head movement tracking.

What is the purpose of JMRRig?

  • Controls Re-center Location
  • Re-Center on Resume
  • Cameras
Video Tutorial

Watch the video tutorial for JMRRig introduction:

Rig Manager

Methods

public GameObject GetHeadObject();

Returns Head game object

using UnityEngine;
using JMRSDK;

public class JMRDemoInteractionExample : MonoBehaviour
{
public void Start()
{
GameObject head = JMRRigManager.Instance.GetHeadObject();
}
}