JMRRig
Introduction to JMR Rig
The JMRRig consists of cameras letting users view the content, known as the JMRRenderer. It consists of 3 cameras.
Head camera renders only in the editor.
The left and Right cameras handle rendering in Prism(Holoboard), Dive and JioGlass with a split-screen effect.
It also contains the tracking manager, which initializes the necessities for head movement tracking.
What is the purpose of JMRRig?
- Controls Re-center Location
- Re-Center on Resume
- Cameras
Video Tutorial
Watch the video tutorial for JMRRig introduction:
Rig Manager
Methods
public GameObject GetHeadObject();
Returns Head game object
using UnityEngine;
using JMRSDK;
public class JMRDemoInteractionExample : MonoBehaviour
{
public void Start()
{
GameObject head = JMRRigManager.Instance.GetHeadObject();
}
}