Controller Device State
Controller Connected / Disconnected
public void OnConnected (JMRInteractionManager.InteractionDeviceType devType, int index, string val)
Public void OnDisconnect(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
InteractionDeviceType
Type of device connected
index
Index of connected device
name
Name of connected device
To get notified when the device is connected or disconnected, implement the callback method exposed through InteractionManager:
OnConnected(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
OnDisconnected(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
Interaction Manager will call this action when the device is connected.
using JMRSDK.InputModule;
using UnityEngine;
public class JMRDemoInteractionExample : MonoBehaviour
{
private void OnEnable()
{
JMRInteractionManager.OnConnected += OnConnect;
JMRInteractionManager.OnDisconnected += OnDisconnect;
}
private void OnDisable()
{
JMRInteractionManager.OnConnected -= OnConnect;
JMRInteractionManager.OnDisconnected -= OnDisconnect;
}
private void OnConnect(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
{
//do something when connected
JMRInteractionManager.InteractionDeviceType deviceType = devType;
int deviceIndex = index;
string deviceName = val;
}
private void OnDisconnect(JMRInteractionManager.InteractionDeviceType devType, int index, string val)
{
//do something when disconnected
JMRInteractionManager.InteractionDeviceType deviceType = devType;
int deviceIndex = index;
string DeviceName = val;
}
}
Battery Percentage
public int GetBatteryPercentage(int controllerIndex)
controllerIndex
Connected controller index
int
Batter percentage of connected controller
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using JMRSDK.InputModule;
public class JMRInteractionExample : MonoBehaviour
{
private List<IInputSource> Controllers = new List<IInputSource>();
private bool isInitialized;
private void OnEnable()
{
isInitialized = false;
Controllers = new List<IInputSource>();
}
private IEnumerator WaitTilFindController()
{
do
{
Controllers = JMRInteractionManager.Instance.GetSources();
yield return null;
} while (Controllers.Count == 0);
isInitialized = true;
}
private void OnDisable()
{
isInitialized = false;
Controllers = new List<IInputSource>();
}
public void Update()
{
if (!isInitialized)
{
return;
}
float batteryPercentage = JMRInteractionManager.Instance.GetBatteryPercentage(Controllers[0].inputIndex);
}
}
Battery percentage update
public void OnBatteryUpdate(JMRInteractionManager.InteractionDeviceType deviceType, int index, int percentage)
InteractionDeviceType
Type of device connected
index
Index of connected device
percentage
Percentage of Battery
To get notified when the battery percentage is updated need to implement the callback method exposed through InteractionManager:
OnBatteryUpdate(JMRInteractionManager.InteractionDeviceType deviceType, int index, int percentage)
using JMRSDK.InputModule;
using UnityEngine;
public class JMRInteractionExample : MonoBehaviour
{
private void OnEnable()
{
JMRInteractionManager.OnBatteryUpdate += OnBatteryUpdate;
}
private void OnDisable()
{
JMRInteractionManager.OnBatteryUpdate -= OnBatteryUpdate;
}
private void OnBatteryUpdate(JMRInteractionManager.InteractionDeviceType devType, int index, int percentage)
{
//do something when battery updated
JMRInteractionManager.InteractionDeviceType deviceType= devType;
int deviceIndex=index;
int batteryPercentage=percentage;
}
}